We Nerf the Arcane Blast, Arcane damage because in Pave too high. Before we can hope to catch the Austrian Department of injury on the fire department, fire department, especially in multi-objective RS Gold performance of the Austrian mobile warfare systems often much better. However, many of the current position of the flame of the Master reluctantly turn into Arcane, which is not our intention. We hope to be competitive Austrian system, rather than let it become the only point of Pave mage talent (see above Unholy / Frost discussion). Our original attempt to increase the cooling time spell to steal, to weaken this skill, but it makes the skills to become very random (for the Master of the theft itself or the target), because the Master cannot control what skills to steal. So we changed to increase the cost of its magic, to encourage more strategic use of the Master this skill, rather than random mad points. We are still trying to break up into a long cooling time of skills, but can be removed once all the states, but this changes the current edition, too. We are extremely frost frozen and the ring with the Tera Account attenuation mechanism (this is tried other types of Nerf under way after the decision), to transfer the control of the weak ice field capacity, particularly in the low-end Pap occasions not each team have the skills to disperse the situation.
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